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Name: krita.org Software Krita Desktop

Main Page: https://krita.org/en/download/krita-desktop/

Notifier status: Enabled

Version/Release: 4.4.8

Date: 25 August, 2021

ChangeLog: https://krita.org/en/krita-4-4-0-release-notes/

Link: https://download.kde.org/stable/krita/4.4.8/krita-x64-4.4.8-setup.exe

Description: Krita is a sketching and painting program designed for digital artists. Our vision for Development of Krita is — Krita is a free and open source cross-platform application that offers an end-to-end solution for creating digital art files from scratch. Krita is optimized for frequent, prolonged and focused use. Explicitly supported fields of painting are illustrations, concept art, matte painting, textures, comics and animations. Developed together with users, Krita is an application that supports their actual needs and workflow. Krita supports open standards and interoperates with other applications. Krita’s tools are developed keeping the above vision in mind. Although it has features that overlap with other raster editors its intended purpose is to provide robust tool for digital painting and creating artworks from scratch. As you learn about Krita, keep in mind that it is not intended as a replacement for Photoshop. This means that the other programs may have more features than Krita for image manipulation tasks, such as stitching together photos, while Krita’s tools are most relevant to digital painting, concept art, illustration, and texturing. This fact accounts for a great deal of Krita’s design. Krita has come a long way since it was started — as KImageShop, the KDE Linux Desktop answer to Photoshop, or GIMP, depending on who you ask. Until 2010, Krita’s development roadmap was basically, “do whatever Photoshop does, do whatever Gimp does, don’t neglect what Cinepaint offers.” Well, that’s an exaggeration, of course. In 2010, the Krita community sat down together and defined its vision: Krita was going to be the application for people who wanted to create images from scratch. Photo bashing was banished to the side-lines, only important when it comes to matte painting. Fair enough! Two years later, Krita was becoming a really good painting application. Since 2012, we’ve gone from strength to strength, focusing on the features, workflow, performance and compatibility that’s needed to make it possible to use Krita in a professional setting, while never forgetting the people who want to just paint and sketch for fun. We always knew what we wanted to achieve, and we have, in a very real way, always engaged with our community to make sure we knew what our users wanted us to achieve. What we never did was write down a high-level overview of where we would like to get with Krita this year, next year, the year after. Of course, real life has often interfered: KO GmbH went broke for lack of customers, and KO GmbH maintained Krita on Steam. The Krita maintainer had to take second day jobs to finance work on Krita, and broke down. Shit happens, and sometimes it seems that the shit always drops in the same place. But that never really interfered with our focus, or our plans. We just never wrote those down. Until now…

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